Native VR Action Adventure

Your Body Was Stolen.
Your Legend Isn't.

Wield medieval weapons with your own hands, move freely, channel devastating magic and decide how far you are willing to push your own skill in a dark fantasy adventure built for Meta Quest 3 and Meta Quest 3S.

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The Story

The Hero Became the Hunt.

The battle had ended. Above the ruins of the dark fortress, Elric, one of the most respected arcane knights, stood over Vorakth, the Lord of Beasts.

With his final strength, Vorakth unleashed a curse that took control of Elric's body and cast the legendary knight out of it. Elric remained only as a specter—separated from the people he had sworn to protect.

Now Vorakth walks among humanity wearing the face of the hero they trust. Stripped of his former power, Elric must recover his abilities, confront the creatures under Vorakth's command, defeat the evil wearing his own face and reclaim the body that was stolen from him.

Vorakth wearing Elric's body
Vorakth walks among humanity wearing the face of its greatest hero.
The Choice Is Yours

Choose Your Power. Choose Your Challenge.

Elric's Quest does not lock the player into a predefined difficulty philosophy. Every encounter can be approached as a demonstration of overwhelming arcane power or as a demanding test of physical skill. Unleash weapon-based magic to devastate the battlefield and create a more accessible path through combat—or deliberately leave that power unused and rely on timing, positioning, precision and mastery of each weapon for a far more unforgiving experience. The game does not simply ask you to select a difficulty. It lets you define it through the way you choose to fight.

Physical Combat

Fight Your Own Way.

No predefined attack combinations dictate your style. Your movement, decisions and physical execution shape every encounter.

Native VR Combat

Weapons must be physically wielded and moved with sufficient speed to deal damage.

Freedom of Combat

Walk, run, reposition and create your own attack patterns. There are no guided sequences deciding how you must win.

Weapons That Change the Fight

Different swords, axes and a spear alter the way you approach combat.

Weapon-Based Magic

Magical weapons can invoke devastating abilities, tied to conditions that prevent them from becoming a permanent shortcut.

Risk vs. Reward

Grab and absorb life and magical energy—but decide whether the moment is safe while new threats close in.

Immersive Interface

Bring your left arm to your chest to access the menu without breaking immersion.

Official Trailer

The Legend Begins.

Gameplay

Every Action Is Physical.

Grip weapons. Swing with intent. Throw what you can. Absorb energy with your own hands. Explore and fight with the freedom to build your own approach.

Vorakth's Horde

Face the Creatures Under His Command.

Vorakth — Lord of Beasts
Vorakth Wearing Elric's Body
Skeleton Swordsman
Orc
Ghoul
Demon
Game Facts

A Complete Medieval VR Adventure.

PlatformMeta Quest 3 & 3S
GenreVR Action Adventure
Campaign5–6 Hours*
Total Scenes24
Enemy Types33
Bosses5
Weapons12
Spells8
LanguagesEnglish & Spanish
ModeSingle Player
EngineUnity 6 LTS
PerformanceOptimized for Quest 3 / 3S

*Playtime may vary depending on player skill and combat approach.

Adenium CST

Publishing, Media & Business Inquiries

For publishing opportunities, media inquiries or business contact, get in touch with the developer.